| _backBuffer | ReLogic.Peripherals.RGB.RgbDevice | private |
| _colorProfile | ReLogic.Peripherals.RGB.RgbDevice | private |
| _keyCodeMap | Terraria.GameContent.RGB.VirtualKeyboard | private |
| _workingFragment | ReLogic.Peripherals.RGB.RgbDevice | private |
| Create() | Terraria.GameContent.RGB.VirtualKeyboard | inlinestatic |
| DebugDraw(IDebugDrawer drawer, Vector2 position, float scale) | ReLogic.Peripherals.RGB.RgbDevice | inlinevirtual |
| GetLedCanvasPosition(int index) | ReLogic.Peripherals.RGB.RgbDevice | inline |
| GetLedGridPosition(int index) | ReLogic.Peripherals.RGB.RgbDevice | inline |
| GetProcessedLedColor(int index) | ReLogic.Peripherals.RGB.RgbDevice | inlineprotected |
| GetUnprocessedLedColor(int index) | ReLogic.Peripherals.RGB.RgbDevice | inlineprotected |
| LedCount | ReLogic.Peripherals.RGB.RgbDevice | |
| PreferredLevelOfDetail | ReLogic.Peripherals.RGB.RgbDevice | |
| Present() | Terraria.GameContent.RGB.VirtualKeyboard | inline |
| ProcessLedColor(Color color) | ReLogic.Peripherals.RGB.RgbDevice | inlineprotected |
| Rasterize() | ReLogic.Peripherals.RGB.RgbDevice | inlinevirtual |
| Render(IEnumerable< RgbKey > keys) | Terraria.GameContent.RGB.VirtualKeyboard | inline |
| ReLogic::Peripherals::RGB::RgbDevice.Render(Fragment fragment, ShaderBlendState blendState) | ReLogic.Peripherals.RGB.RgbDevice | inlinevirtual |
| RgbDevice(RgbDeviceVendor vendor, RgbDeviceType type, Fragment fragment, DeviceColorProfile colorProfile) | ReLogic.Peripherals.RGB.RgbDevice | inlineprotected |
| RgbKeyboard(RgbDeviceVendor vendor, Fragment fragment, DeviceColorProfile colorProfile) | ReLogic.Peripherals.RGB.RgbKeyboard | inlineprotected |
| SetLedColor(int index, Vector4 color) | ReLogic.Peripherals.RGB.RgbDevice | inline |
| Type | ReLogic.Peripherals.RGB.RgbDevice | |
| Vendor | ReLogic.Peripherals.RGB.RgbDevice | |
| VirtualKeyboard(Fragment fragment, Keys[] keyMap) | Terraria.GameContent.RGB.VirtualKeyboard | inlineprivate |