Terraria v1.4.4.9
Terraria source code documentation
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◆ AppendLevelName()

static void System.Diagnostics.Tracing.ManifestBuilder.AppendLevelName ( StringBuilder sb,
EventLevel level )
inlinestaticprivate

Definition at line 594 of file ManifestBuilder.cs.

595 {
596 if (level < (EventLevel)16)
597 {
598 sb.Append("win:");
599 }
600 string value;
601 switch (level)
602 {
603 case EventLevel.LogAlways:
604 value = "LogAlways";
605 break;
606 case EventLevel.Critical:
607 value = "Critical";
608 break;
609 case EventLevel.Error:
610 value = "Error";
611 break;
612 case EventLevel.Warning:
613 value = "Warning";
614 break;
615 case EventLevel.Informational:
616 value = "Informational";
617 break;
618 case EventLevel.Verbose:
619 value = "Verbose";
620 break;
621 default:
622 {
623 int num = (int)level;
624 value = num.ToString();
625 break;
626 }
627 }
628 sb.Append(value);
629 }
StringBuilder Append(char value, int repeatCount)

References System.Text.StringBuilder.Append(), System.Diagnostics.Tracing.ManifestBuilder.sb, and System.value.

Referenced by System.Diagnostics.Tracing.ManifestBuilder.StartEvent().