Terraria
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IGraphicsDeviceService.cs
Go to the documentation of this file.
1
using
System
;
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using
System.Runtime.CompilerServices
;
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4
namespace
Microsoft.Xna.Framework.Graphics
;
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public
interface
IGraphicsDeviceService
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{
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GraphicsDevice
GraphicsDevice
{
get
; }
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[SpecialName]
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event
EventHandler<EventArgs>
DeviceDisposing
;
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[SpecialName]
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event
EventHandler<EventArgs>
DeviceReset
;
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[SpecialName]
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event
EventHandler<EventArgs>
DeviceResetting
;
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[SpecialName]
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event
EventHandler<EventArgs>
DeviceCreated
;
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}
Microsoft.Xna.Framework.Graphics.GraphicsDevice
Definition
GraphicsDevice.cs:13
Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService.DeviceDisposing
EventHandler< EventArgs > DeviceDisposing
Definition
IGraphicsDeviceService.cs:11
Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService.DeviceReset
EventHandler< EventArgs > DeviceReset
Definition
IGraphicsDeviceService.cs:14
Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService.DeviceResetting
EventHandler< EventArgs > DeviceResetting
Definition
IGraphicsDeviceService.cs:17
Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService.DeviceCreated
EventHandler< EventArgs > DeviceCreated
Definition
IGraphicsDeviceService.cs:20
Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService
Definition
IGraphicsDeviceService.cs:7
Microsoft.Xna.Framework.Graphics
Definition
AlphaTestEffect.cs:1
System.Runtime.CompilerServices
Definition
NullablePublicOnlyAttribute.cs:3
System
Definition
BlockingCollection.cs:8
source
Microsoft.Xna.Framework.Graphics
IGraphicsDeviceService.cs
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