Terraria v1.4.4.9
Terraria source code documentation
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◆ Name

virtual string System.Xml.XmlReader.Name
getinherited

Definition at line 64 of file XmlReader.cs.

65 {
66 get
67 {
68 if (Prefix.Length != 0)
69 {
70 return NameTable.Add(Prefix + ":" + LocalName);
71 }
72 return LocalName;
73 }
74 }
string Add(char[] array, int offset, int length)
XmlNameTable NameTable
Definition XmlReader.cs:116

Referenced by System.Xml.XmlReader.IsStartElement(), System.Xml.XmlLoader.LoadDeclarationNode(), System.Xml.XmlLoader.LoadDocumentTypeNode(), System.Xml.XmlLoader.LoadEntityReferenceNode(), System.Xml.XmlLoader.LoadNode(), System.Xml.XmlLoader.LoadNodeDirect(), System.Xml.Schema.Parser.ProcessAppInfoDocMarkup(), System.Xml.XmlCharCheckingReader.Read(), System.Xml.XmlCharCheckingReader.ReadAsync(), System.Xml.XmlReader.ReadElementString(), System.Xml.Linq.XNode.ReadFromAsyncInternal(), System.Xml.XmlReader.ReadStartElement(), System.Xml.XmlReader.ReadToDescendant(), System.Xml.XmlReader.ReadToFollowing(), System.Xml.XmlReader.ReadToNextSibling(), System.Data.DataSet.ReadXml(), System.Data.DataTable.ReadXml(), System.Data.DataSet.ReadXml(), System.Data.DataTable.ReadXml(), System.Data.DataSet.ReadXmlSchema(), System.Xml.XmlWriter.WriteAttributes(), System.Xml.XmlWriter.WriteAttributesAsync(), System.Xml.XmlReader.WriteAttributeValue(), System.Xml.XmlDictionaryWriter.WriteElementNode(), System.Xml.XmlDictionaryWriter.WriteNode(), System.Xml.XmlWriter.WriteNode(), System.Xml.XmlReader.WriteNode(), System.Xml.XmlReader.WriteNodeAsync(), System.Xml.XmlWriter.WriteNodeAsync_CallAsyncReader(), and System.Xml.XmlWriter.WriteNodeAsync_CallSyncReader().