Terraria v1.4.4.9
Terraria source code documentation
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◆ s_validReceiveStates

readonly WebSocketState [] System.Net.WebSockets.ManagedWebSocket.s_validReceiveStates
staticprivate
Initial value:
= new WebSocketState[2]
{
WebSocketState.Open,
WebSocketState.CloseSent
}

Definition at line 579 of file ManagedWebSocket.cs.

580 {
581 WebSocketState.Open,
582 WebSocketState.CloseSent
583 };

Referenced by System.Net.WebSockets.ManagedWebSocket.ReceiveAsync(), and System.Net.WebSockets.ManagedWebSocket.ReceiveAsync().