Terraria v1.4.4.9
Terraria source code documentation
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◆ MoveToParent()

void System.Xml.Schema.AxisStack.MoveToParent ( string name,
string URN,
int depth )
inlinepackage

Definition at line 59 of file AxisStack.cs.

60 {
62 {
63 for (int i = 0; i < _stack.Count; i++)
64 {
65 ((AxisElement)_stack[i]).MoveToParent(depth, _subtree);
66 }
68 {
69 Pop();
70 }
71 }
72 }
readonly ForwardAxis _subtree
Definition AxisStack.cs:9
readonly ArrayList _stack
Definition AxisStack.cs:7
static bool Equal(string thisname, string thisURN, string name, string URN)
Definition AxisStack.cs:39

References System.Xml.Schema.AxisStack._stack, System.Xml.Schema.AxisStack._subtree, System.Collections.ArrayList.Count, System.Xml.Dictionary, System.Xml.Schema.AxisStack.Equal(), System.Xml.Schema.ForwardAxis.IsDss, System.Xml.Schema.ForwardAxis.IsSelfAxis, MS.Internal.Xml.XPath.Axis.Name, System.Xml.Schema.AxisStack.Pop(), System.Xml.Schema.ForwardAxis.RootNode, and MS.Internal.Xml.XPath.Axis.Urn.