Terraria v1.4.4.9
Terraria source code documentation
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◆ MoveToChild()

bool System.Xml.Schema.AxisStack.MoveToChild ( string name,
string URN,
int depth )
inlinepackage

Definition at line 74 of file AxisStack.cs.

75 {
76 bool result = false;
78 {
79 Push(-1);
80 }
81 for (int i = 0; i < _stack.Count; i++)
82 {
83 if (((AxisElement)_stack[i]).MoveToChild(name, URN, depth, _subtree))
84 {
85 result = true;
86 }
87 }
88 return result;
89 }
readonly ForwardAxis _subtree
Definition AxisStack.cs:9
readonly ArrayList _stack
Definition AxisStack.cs:7
bool MoveToChild(string name, string URN, int depth)
Definition AxisStack.cs:74
static bool Equal(string thisname, string thisURN, string name, string URN)
Definition AxisStack.cs:39

References System.Xml.Schema.AxisStack._stack, System.Xml.Schema.AxisStack._subtree, System.Collections.ArrayList.Count, System.Xml.Dictionary, System.Xml.Schema.AxisStack.Equal(), System.Xml.Schema.ForwardAxis.IsDss, System.Xml.Schema.AxisStack.MoveToChild(), MS.Internal.Xml.XPath.Axis.Name, System.Xml.Schema.AxisStack.Push(), System.Xml.Schema.ForwardAxis.RootNode, and MS.Internal.Xml.XPath.Axis.Urn.

Referenced by System.Xml.Schema.AxisStack.MoveToChild().