Terraria v1.4.4.9
Terraria source code documentation
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◆ TryOpenExisting()

static bool System.Threading.Semaphore.TryOpenExisting ( string name,
[NotNullWhen(true)] out Semaphore? result )
inlinestatic

Definition at line 52 of file Semaphore.cs.

53 {
54 return OpenExistingWorker(name, out result) == OpenExistingResult.Success;
55 }
static OpenExistingResult OpenExistingWorker(string name, out Semaphore result)
Definition Semaphore.cs:92

References System.Threading.Semaphore.OpenExistingWorker().