Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadFonts()

static void Terraria.Initializers.AssetInitializer.LoadFonts ( AssetRequestMode mode)
inlinestaticprivate

Definition at line 92 of file AssetInitializer.cs.

93 {
94 //IL_0005: Unknown result type (might be due to invalid IL or missing references)
95 //IL_0015: Unknown result type (might be due to invalid IL or missing references)
96 //IL_0025: Unknown result type (might be due to invalid IL or missing references)
97 //IL_003b: Unknown result type (might be due to invalid IL or missing references)
98 //IL_004d: Unknown result type (might be due to invalid IL or missing references)
99 FontAssets.ItemStack = LoadAsset<DynamicSpriteFont>("Fonts/Item_Stack", mode);
100 FontAssets.MouseText = LoadAsset<DynamicSpriteFont>("Fonts/Mouse_Text", mode);
101 FontAssets.DeathText = LoadAsset<DynamicSpriteFont>("Fonts/Death_Text", mode);
102 FontAssets.CombatText[0] = LoadAsset<DynamicSpriteFont>("Fonts/Combat_Text", mode);
103 FontAssets.CombatText[1] = LoadAsset<DynamicSpriteFont>("Fonts/Combat_Crit", mode);
104 }
static Asset< DynamicSpriteFont >[] CombatText
Definition FontAssets.cs:14

References Terraria.GameContent.FontAssets.CombatText.

Referenced by Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen().