Terraria
v1.4.4.9
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AceFlags.cs
Go to the documentation of this file.
1
namespace
System.Security.AccessControl
;
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3
[Flags]
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public
enum
AceFlags
:
byte
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{
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None
= 0,
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ObjectInherit
= 1,
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ContainerInherit
= 2,
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NoPropagateInherit
= 4,
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InheritOnly
= 8,
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Inherited
= 0x10,
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SuccessfulAccess
= 0x40,
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FailedAccess
= 0x80,
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InheritanceFlags
= 0xF,
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AuditFlags
= 0xC0
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}
System.Security.AccessControl.AccessControlActions.None
@ None
System.Security.AccessControl.InheritanceFlags
InheritanceFlags
Definition
InheritanceFlags.cs:5
System.Security.AccessControl.AuditFlags
AuditFlags
Definition
AuditFlags.cs:5
System.Security.AccessControl.AceFlags
AceFlags
Definition
AceFlags.cs:5
System.Security.AccessControl.AceFlags.FailedAccess
@ FailedAccess
System.Security.AccessControl.AceFlags.InheritOnly
@ InheritOnly
System.Security.AccessControl.AceFlags.SuccessfulAccess
@ SuccessfulAccess
System.Security.AccessControl.AceFlags.ContainerInherit
@ ContainerInherit
System.Security.AccessControl.AceFlags.Inherited
@ Inherited
System.Security.AccessControl.AceFlags.NoPropagateInherit
@ NoPropagateInherit
System.Security.AccessControl.AceFlags.ObjectInherit
@ ObjectInherit
System.Security.AccessControl
Definition
DirectoryObjectSecurity.cs:3
source
System.Security.AccessControl
System.Security.AccessControl
AceFlags.cs
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