Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ SetLanguage() [1/3]

void Terraria.Localization.LanguageManager.SetLanguage ( GameCulture culture)
inline

Definition at line 101 of file LanguageManager.cs.

102 {
103 if (ActiveCulture != culture)
104 {
106 {
109 }
112 Thread.CurrentThread.CurrentCulture = culture.CultureInfo;
113 Thread.CurrentThread.CurrentUICulture = culture.CultureInfo;
114 if (this.OnLanguageChanged != null)
115 {
116 this.OnLanguageChanged(this);
117 }
119 }
120 }
static Asset< DynamicSpriteFont > DeathText
Definition FontAssets.cs:12
readonly CultureInfo CultureInfo
LanguageChangeCallback OnLanguageChanged
void LoadLanguage(GameCulture culture, bool processCopyCommands=true)

References Terraria.Localization.LanguageManager._fallbackCulture, Terraria.Localization.LanguageManager.ActiveCulture, System.culture, Terraria.Localization.GameCulture.CultureInfo, Terraria.GameContent.FontAssets.DeathText, Terraria.Localization.LanguageManager.LoadLanguage(), Terraria.Localization.LanguageManager.OnLanguageChanged, and Terraria.Localization.LanguageManager.SetAllTextValuesToKeys().