Terraria
v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
◆
Divide()
[5/5]
static unsafe uint[] System.Numerics.BigIntegerCalculator.Divide
(
uint[]
left
,
uint[]
right
,
out uint[]
remainder
)
inline
static
Definition at line
480
of file
BigIntegerCalculator.cs
.
481
{
482
uint[]
array
= left.AsSpan().ToArray();
483
uint[] array2 =
new
uint[left.Length - right.Length + 1];
484
fixed (uint* left2 = &
array
[0])
485
{
486
fixed (uint* right2 = &right[0])
487
{
488
fixed (uint* bits = &array2[0])
489
{
490
Divide
(left2,
array
.Length, right2, right.Length, bits, array2.Length);
491
}
492
}
493
}
494
remainder =
array
;
495
return
array2;
496
}
System.ExceptionArgument.array
@ array
System.ConsoleKey.Divide
@ Divide
References
System.array
, and
System.Divide
.
System
Numerics
BigIntegerCalculator
Generated by
1.10.0