Terraria v1.4.4.9
Terraria source code documentation
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◆ SaveDataForRecreation()

void Microsoft.Xna.Framework.Graphics.EffectParameter.SaveDataForRecreation ( )
inlinepackage

Definition at line 122 of file EffectParameter.cs.

123 {
127 {
128 return;
129 }
130 switch (_paramType)
131 {
132 case EffectParameterType.String:
134 break;
135 case EffectParameterType.Bool:
136 case EffectParameterType.Int32:
137 case EffectParameterType.Single:
138 {
139 int num = _columns * _rows;
140 if (num > 0)
141 {
143 }
144 break;
145 }
146 }
147 }

References Microsoft.Xna.Framework.Graphics.EffectParameter._columns, Microsoft.Xna.Framework.Graphics.EffectParameter._paramType, Microsoft.Xna.Framework.Graphics.EffectParameter._rows, Microsoft.Xna.Framework.Graphics.EffectParameterCollection.Count, Microsoft.Xna.Framework.Graphics.EffectParameter.GetValueSingleArray(), Microsoft.Xna.Framework.Graphics.EffectParameter.GetValueString(), Microsoft.Xna.Framework.Graphics.EffectParameter.pElementCollection, Microsoft.Xna.Framework.Graphics.EffectParameter.pParamCollection, Microsoft.Xna.Framework.Graphics.EffectParameterCollection.SaveDataForRecreation(), and Microsoft.Xna.Framework.Graphics.EffectParameter.savedValue.