Terraria v1.4.4.9
Terraria source code documentation
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◆ Write()

void System.Net.Mime.QEncodedStream.WriteAsyncResult.Write ( )
inlinepackage

Definition at line 68 of file QEncodedStream.cs.

69 {
70 while (true)
71 {
73 if (_written < _count)
74 {
76 if (asyncResult.CompletedSynchronously)
77 {
79 continue;
80 }
81 break;
82 }
84 break;
85 }
86 }
virtual IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)
Definition Stream.cs:813
int EncodeBytes(byte[] buffer, int offset, int count)

References System.Net.Mime.QEncodedStream.WriteAsyncResult._buffer, System.Net.Mime.QEncodedStream.WriteAsyncResult._count, System.Net.Mime.QEncodedStream.WriteAsyncResult._offset, System.Net.Mime.QEncodedStream.WriteAsyncResult._parent, System.Net.Mime.QEncodedStream.WriteAsyncResult._written, System.asyncResult, System.Net.DelegatedStream.BaseStream, System.IO.Stream.BeginWrite(), System.Net.Mime.WriteStateInfoBase.Buffer, System.Net.Mime.QEncodedStream.WriteAsyncResult.CompleteWrite(), System.Net.Mime.QEncodedStream.EncodeBytes(), System.Net.LazyAsyncResult.InvokeCallback(), System.Net.Mime.WriteStateInfoBase.Length, System.Net.Mime.QEncodedStream.WriteAsyncResult.s_onWrite, and System.Net.Mime.QEncodedStream.WriteState.

Referenced by System.Net.Mime.QEncodedStream.BeginWrite(), and System.Net.Mime.QEncodedStream.WriteAsyncResult.OnWrite().