Terraria v1.4.4.9
Terraria source code documentation
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◆ UnsafeWriteEscapedText()

unsafe void System.Xml.XmlUTF8NodeWriter.UnsafeWriteEscapedText ( char * chars,
int count )
inlineprivate

Definition at line 433 of file XmlUTF8NodeWriter.cs.

434 {
436 int num = array.Length;
437 int num2 = 0;
438 for (int i = 0; i < count; i++)
439 {
440 char c = chars[i];
441 if ((c < num && array[(uint)c]) || c >= '\ufffe')
442 {
445 num2 = i + 1;
446 }
447 }
449 }
unsafe void UnsafeWriteUTF8Chars(char *chars, int charCount)
override void WriteCharEntity(int ch)
readonly bool[] _isEscapedAttributeChar

References System.Xml.XmlUTF8NodeWriter._inAttribute, System.Xml.XmlUTF8NodeWriter._isEscapedAttributeChar, System.Xml.XmlUTF8NodeWriter._isEscapedElementChar, System.array, System.chars, System.count, System.Xml.Dictionary, System.Xml.XmlStreamNodeWriter.UnsafeWriteUTF8Chars(), and System.Xml.XmlUTF8NodeWriter.WriteCharEntity().

Referenced by System.Xml.XmlUTF8NodeWriter.WriteEscapedText(), and System.Xml.XmlUTF8NodeWriter.WriteEscapedText().