Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ UICreativeInfiniteItemsDisplay()

Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay.UICreativeInfiniteItemsDisplay ( UIState uiStateThatHoldsThis)
inline

Definition at line 91 of file UICreativeInfiniteItemsDisplay.cs.

92 {
98 {
99 new ItemFilters.Weapon(),
100 new ItemFilters.Armor(),
101 new ItemFilters.Vanity(),
107 new ItemFilters.Tools(),
109 };
111 list2.AddRange(list);
113 _filterer.AddFilters(list2);
114 _filterer.SetSearchFilterObject(new ItemFilters.BySearch());
117 {
120 });
121 _itemIdsAvailableTotal.AddRange(CreativeItemSacrificesCatalog.Instance.SacrificeCountNeededByItemId.Keys.ToList());
122 BuildPage();
123 }
void AddRange(IEnumerable< KeyValuePair< TKey, TValue > > collection)
void Add(TKey key, TValue value)
void AddRange(IEnumerable< T > collection)
Definition List.cs:275
void AddSortSteps(List< TStepType > sortSteps)

References Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._filterer, Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._itemIdsAvailableToShow, Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._itemIdsAvailableTotal, Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._parentUIState, Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._sorter, System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Collections.Generic.Dictionary< TKey, TValue >.AddRange(), System.Collections.Generic.List< T >.AddRange(), Terraria.DataStructures.EntrySorter< TEntryType, TStepType >.AddSortSteps(), Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay.BuildPage(), and Terraria.GameContent.Creative.CreativeItemSacrificesCatalog.Instance.