Terraria
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InterpretedFrameInfo.cs
Go to the documentation of this file.
1
namespace
System.Linq.Expressions.Interpreter
;
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3
internal
readonly
struct
InterpretedFrameInfo
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{
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private
readonly
string
_methodName
;
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private
readonly
DebugInfo
_debugInfo
;
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public
InterpretedFrameInfo
(
string
methodName,
DebugInfo
info
)
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{
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_methodName
= methodName;
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_debugInfo
=
info
;
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}
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public
override
string
ToString
()
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{
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if
(
_debugInfo
==
null
)
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{
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return
_methodName
;
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}
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return
_methodName
+
": "
+
_debugInfo
;
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}
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}
System.Linq.Expressions.Interpreter.DebugInfo
Definition
DebugInfo.cs:8
System.Linq.Expressions.Interpreter
Definition
ActionCallInstruction.cs:3
System.ExceptionArgument.info
@ info
System.Linq.Expressions.Interpreter.InterpretedFrameInfo.ToString
override string ToString()
Definition
InterpretedFrameInfo.cs:15
System.Linq.Expressions.Interpreter.InterpretedFrameInfo._methodName
readonly string _methodName
Definition
InterpretedFrameInfo.cs:5
System.Linq.Expressions.Interpreter.InterpretedFrameInfo._debugInfo
readonly DebugInfo _debugInfo
Definition
InterpretedFrameInfo.cs:7
System.Linq.Expressions.Interpreter.InterpretedFrameInfo.InterpretedFrameInfo
InterpretedFrameInfo(string methodName, DebugInfo info)
Definition
InterpretedFrameInfo.cs:9
System.Linq.Expressions.Interpreter.InterpretedFrameInfo
Definition
InterpretedFrameInfo.cs:4
source
System.Linq.Expressions
System.Linq.Expressions.Interpreter
InterpretedFrameInfo.cs
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