Terraria v1.4.4.9
Terraria source code documentation
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◆ RotateRight() [1/2]

static char IBinaryInteger< char >. System.Char.RotateRight ( char value,
int rotateAmount )
inlinestatic

Definition at line 857 of file Char.cs.

858 {
859 return (char)((uint)((int)value >> (rotateAmount & 0xF)) | ((uint)value << ((16 - rotateAmount) & 0xF)));
860 }

References System.value.