Terraria v1.4.4.9
Terraria source code documentation
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◆ CompileComplexTypeElements()

void System.Xml.Schema.Compiler.CompileComplexTypeElements ( XmlSchemaComplexType complexType)
inlineprivate

Definition at line 2695 of file Compiler.cs.

2696 {
2697 if (complexType.IsProcessing)
2698 {
2700 return;
2701 }
2703 try
2704 {
2705 if (complexType.ContentTypeParticle != XmlSchemaParticle.Empty)
2706 {
2707 CompileParticleElements(complexType, complexType.ContentTypeParticle);
2708 }
2709 }
2710 finally
2711 {
2713 }
2714 }
static string Sch_TypeCircularRef
Definition SR.cs:952
Definition SR.cs:7
void SendValidationEvent(string code, XmlSchemaObject source)
void CompileParticleElements(XmlSchemaComplexType complexType, XmlSchemaParticle particle)
Definition Compiler.cs:2651

References System.Xml.Schema.Compiler.CompileParticleElements(), System.Xml.Dictionary, System.Xml.Schema.XmlSchemaParticle.Empty, System.SR.Sch_TypeCircularRef, and System.Xml.Schema.BaseProcessor.SendValidationEvent().

Referenced by System.Xml.Schema.Compiler.Compile().