Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Text.OSEncoder, including all inherited members.
_charLeftOver | System.Text.OSEncoder | private |
_encoding | System.Text.OSEncoder | private |
_fallback | System.Text.Encoder | package |
_fallbackBuffer | System.Text.Encoder | package |
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.OSEncoder | inlinevirtual |
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.OSEncoder | inlinevirtual |
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.OSEncoder | inlinevirtual |
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.OSEncoder | inlinevirtual |
System::Text::Encoder.Convert(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush, out int charsUsed, out int bytesUsed, out bool completed) | System.Text.Encoder | inlinevirtual |
ConvertWithLeftOverChar(char *chars, int count, byte *bytes, int byteCount) | System.Text.OSEncoder | inlineprivate |
ConvertWithLeftOverChar(char *chars, int count, byte *bytes, int byteCount) | System.Text.OSEncoder | inlineprivate |
Fallback | System.Text.Encoder | |
FallbackBuffer | System.Text.Encoder | |
GetByteCount(char[] chars, int index, int count, bool flush) | System.Text.OSEncoder | inline |
GetByteCount(char *chars, int count, bool flush) | System.Text.OSEncoder | inlinevirtual |
GetByteCount(char[] chars, int index, int count, bool flush) | System.Text.OSEncoder | inline |
GetByteCount(char *chars, int count, bool flush) | System.Text.OSEncoder | inlinevirtual |
System::Text::Encoder.GetByteCount(ReadOnlySpan< char > chars, bool flush) | System.Text.Encoder | inlinevirtual |
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush) | System.Text.OSEncoder | inline |
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush) | System.Text.OSEncoder | inlinevirtual |
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush) | System.Text.OSEncoder | inline |
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush) | System.Text.OSEncoder | inlinevirtual |
System::Text::Encoder.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush) | System.Text.Encoder | inlinevirtual |
InternalHasFallbackBuffer | System.Text.Encoder | package |
OSEncoder(Encoding encoding) | System.Text.OSEncoder | inlinepackage |
OSEncoder(Encoding encoding) | System.Text.OSEncoder | inlinepackage |
Reset() | System.Text.OSEncoder | inlinevirtual |
Reset() | System.Text.OSEncoder | inlinevirtual |