Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
System.Text.OSEncoder Member List

This is the complete list of members for System.Text.OSEncoder, including all inherited members.

_charLeftOverSystem.Text.OSEncoderprivate
_encodingSystem.Text.OSEncoderprivate
_fallbackSystem.Text.Encoderpackage
_fallbackBufferSystem.Text.Encoderpackage
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.OSEncoderinlinevirtual
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.OSEncoderinlinevirtual
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.OSEncoderinlinevirtual
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.OSEncoderinlinevirtual
System::Text::Encoder.Convert(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.Encoderinlinevirtual
ConvertWithLeftOverChar(char *chars, int count, byte *bytes, int byteCount)System.Text.OSEncoderinlineprivate
ConvertWithLeftOverChar(char *chars, int count, byte *bytes, int byteCount)System.Text.OSEncoderinlineprivate
FallbackSystem.Text.Encoder
FallbackBufferSystem.Text.Encoder
GetByteCount(char[] chars, int index, int count, bool flush)System.Text.OSEncoderinline
GetByteCount(char *chars, int count, bool flush)System.Text.OSEncoderinlinevirtual
GetByteCount(char[] chars, int index, int count, bool flush)System.Text.OSEncoderinline
GetByteCount(char *chars, int count, bool flush)System.Text.OSEncoderinlinevirtual
System::Text::Encoder.GetByteCount(ReadOnlySpan< char > chars, bool flush)System.Text.Encoderinlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)System.Text.OSEncoderinline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush)System.Text.OSEncoderinlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)System.Text.OSEncoderinline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush)System.Text.OSEncoderinlinevirtual
System::Text::Encoder.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush)System.Text.Encoderinlinevirtual
InternalHasFallbackBufferSystem.Text.Encoderpackage
OSEncoder(Encoding encoding)System.Text.OSEncoderinlinepackage
OSEncoder(Encoding encoding)System.Text.OSEncoderinlinepackage
Reset()System.Text.OSEncoderinlinevirtual
Reset()System.Text.OSEncoderinlinevirtual