Terraria v1.4.4.9
Terraria source code documentation
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◆ UsingDpadHotbar()

bool Terraria.GameInput.PlayerInputProfile.UsingDpadHotbar ( )
inline

Definition at line 334 of file PlayerInputProfile.cs.

335 {
336 if (InputModes[InputMode.XBoxGamepad].KeyStatus["DpadRadial1"].Contains(Buttons.DPadUp.ToString()) && InputModes[InputMode.XBoxGamepad].KeyStatus["DpadRadial2"].Contains(Buttons.DPadRight.ToString()) && InputModes[InputMode.XBoxGamepad].KeyStatus["DpadRadial3"].Contains(Buttons.DPadDown.ToString()) && InputModes[InputMode.XBoxGamepad].KeyStatus["DpadRadial4"].Contains(Buttons.DPadLeft.ToString()) && InputModes[InputMode.XBoxGamepadUI].KeyStatus["DpadRadial1"].Contains(Buttons.DPadUp.ToString()) && InputModes[InputMode.XBoxGamepadUI].KeyStatus["DpadRadial2"].Contains(Buttons.DPadRight.ToString()) && InputModes[InputMode.XBoxGamepadUI].KeyStatus["DpadRadial3"].Contains(Buttons.DPadDown.ToString()))
337 {
338 return InputModes[InputMode.XBoxGamepadUI].KeyStatus["DpadRadial4"].Contains(Buttons.DPadLeft.ToString());
339 }
340 return false;
341 }
bool ICollection< KeyValuePair< TKey, TValue > >. Contains(KeyValuePair< TKey, TValue > keyValuePair)
Dictionary< InputMode, KeyConfiguration > InputModes

References System.Collections.Generic.Dictionary< TKey, TValue >.Contains(), and Terraria.GameInput.PlayerInputProfile.InputModes.