Terraria v1.4.4.9
Terraria source code documentation
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◆ UsingDpadMovekeys()

bool Terraria.GameInput.PlayerInputProfile.UsingDpadMovekeys ( )
inline

Definition at line 343 of file PlayerInputProfile.cs.

344 {
345 if (InputModes[InputMode.XBoxGamepad].KeyStatus["DpadSnap1"].Contains(Buttons.DPadUp.ToString()) && InputModes[InputMode.XBoxGamepad].KeyStatus["DpadSnap2"].Contains(Buttons.DPadRight.ToString()) && InputModes[InputMode.XBoxGamepad].KeyStatus["DpadSnap3"].Contains(Buttons.DPadDown.ToString()) && InputModes[InputMode.XBoxGamepad].KeyStatus["DpadSnap4"].Contains(Buttons.DPadLeft.ToString()) && InputModes[InputMode.XBoxGamepadUI].KeyStatus["DpadSnap1"].Contains(Buttons.DPadUp.ToString()) && InputModes[InputMode.XBoxGamepadUI].KeyStatus["DpadSnap2"].Contains(Buttons.DPadRight.ToString()) && InputModes[InputMode.XBoxGamepadUI].KeyStatus["DpadSnap3"].Contains(Buttons.DPadDown.ToString()))
346 {
347 return InputModes[InputMode.XBoxGamepadUI].KeyStatus["DpadSnap4"].Contains(Buttons.DPadLeft.ToString());
348 }
349 return false;
350 }
bool ICollection< KeyValuePair< TKey, TValue > >. Contains(KeyValuePair< TKey, TValue > keyValuePair)
Dictionary< InputMode, KeyConfiguration > InputModes

References System.Collections.Generic.Dictionary< TKey, TValue >.Contains(), and Terraria.GameInput.PlayerInputProfile.InputModes.