Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 55 of file AsynchronousChannelMergeEnumerator.cs.
References System.Linq.Parallel.AsynchronousChannelMergeEnumerator< T >._channelIndex, System.Linq.Parallel.AsynchronousChannelMergeEnumerator< T >._channels, System.Linq.Parallel.AsynchronousChannelMergeEnumerator< T >._consumerEvent, System.Linq.Parallel.AsynchronousChannelMergeEnumerator< T >._currentElement, System.Linq.Parallel.AsynchronousChannelMergeEnumerator< T >._done, System.Linq.Parallel.MergeEnumerator< T >._taskGroupState, System.Linq.Parallel.AsynchronousChannel< T >.Dispose(), System.Linq.Parallel.AsynchronousChannel< T >.IsChunkBufferEmpty, System.Linq.Parallel.AsynchronousChannel< T >.IsDone, System.Linq.Parallel.QueryTaskGroupState.QueryEnd(), System.Threading.ManualResetEventSlim.Reset(), System.Linq.Parallel.AsynchronousChannel< T >.TryDequeue(), System.Linq.Parallel.IntValueEvent.Value, and System.Threading.ManualResetEventSlim.Wait().
Referenced by System.Linq.Parallel.AsynchronousChannelMergeEnumerator< T >.MoveNext().