Terraria v1.4.4.9
Terraria source code documentation
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◆ ConnectionStateMsg()

static string System.Data.Common.ADP.ConnectionStateMsg ( ConnectionState state)
inlinestaticprivate

Definition at line 855 of file ADP.cs.

856 {
857 switch (state)
858 {
859 case ConnectionState.Closed:
860 case ConnectionState.Connecting | ConnectionState.Broken:
862 case ConnectionState.Connecting:
864 case ConnectionState.Open:
866 case ConnectionState.Open | ConnectionState.Executing:
868 case ConnectionState.Open | ConnectionState.Fetching:
870 default:
872 }
873 }
static string ADP_ConnectionStateMsg_OpenExecuting
Definition SR.cs:32
static string Format(string resourceFormat, object p1)
Definition SR.cs:118
static string ADP_ConnectionStateMsg_Connecting
Definition SR.cs:28
static string ADP_ConnectionStateMsg_OpenFetching
Definition SR.cs:34
static string ADP_ConnectionStateMsg_Closed
Definition SR.cs:26
static string ADP_ConnectionStateMsg
Definition SR.cs:36
static string ADP_ConnectionStateMsg_Open
Definition SR.cs:30
Definition SR.cs:7

References System.SR.ADP_ConnectionStateMsg, System.SR.ADP_ConnectionStateMsg_Closed, System.SR.ADP_ConnectionStateMsg_Connecting, System.SR.ADP_ConnectionStateMsg_Open, System.SR.ADP_ConnectionStateMsg_OpenExecuting, System.SR.ADP_ConnectionStateMsg_OpenFetching, System.SR.Format(), and System.state.

Referenced by System.Data.Common.ADP.UpdateOpenConnectionRequired().