Terraria v1.4.4.9
Terraria source code documentation
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◆ ParseQualifiedName() [1/2]

static XmlQualifiedName System.Runtime.Serialization.Json.XmlObjectSerializerReadContextComplexJson.ParseQualifiedName ( string qname)
inlinestaticpackage

Definition at line 193 of file XmlObjectSerializerReadContextComplexJson.cs.

194 {
195 string name;
196 string ns;
197 if (string.IsNullOrEmpty(qname))
198 {
199 name = (ns = string.Empty);
200 }
201 else
202 {
203 qname = qname.Trim();
204 int num = qname.IndexOf(':');
205 if (num >= 0)
206 {
207 name = qname.Substring(0, num);
208 ns = qname.Substring(num + 1);
209 }
210 else
211 {
212 name = qname;
213 ns = string.Empty;
214 }
215 }
216 return new XmlQualifiedName(name, ns);
217 }