Terraria v1.4.4.9
Terraria source code documentation
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◆ Initialize()

static void Terraria.GameContent.UI.ItemRarity.Initialize ( )
inlinestatic

Definition at line 11 of file ItemRarity.cs.

12 {
13 _rarities.Clear();
25 }
static Dictionary< int, Color > _rarities
Definition ItemRarity.cs:9
static readonly Color RarityYellow
Definition Colors.cs:27
static readonly Color RarityOrange
Definition Colors.cs:17
static readonly Color RarityTrash
Definition Colors.cs:9
static readonly Color RarityLime
Definition Colors.cs:25
static readonly Color RarityPink
Definition Colors.cs:21
static readonly Color RarityAmber
Definition Colors.cs:7
static readonly Color RarityCyan
Definition Colors.cs:29
static readonly Color RarityPurple
Definition Colors.cs:23
static readonly Color RarityBlue
Definition Colors.cs:13
static readonly Color RarityGreen
Definition Colors.cs:15
static readonly Color RarityRed
Definition Colors.cs:19

References Terraria.GameContent.UI.ItemRarity._rarities, Terraria.ID.Colors.RarityAmber, Terraria.ID.Colors.RarityBlue, Terraria.ID.Colors.RarityCyan, Terraria.ID.Colors.RarityGreen, Terraria.ID.Colors.RarityLime, Terraria.ID.Colors.RarityOrange, Terraria.ID.Colors.RarityPink, Terraria.ID.Colors.RarityPurple, Terraria.ID.Colors.RarityRed, Terraria.ID.Colors.RarityTrash, and Terraria.ID.Colors.RarityYellow.

Referenced by Terraria.Main.Initialize_AlmostEverything().