Terraria v1.4.4.9
Terraria source code documentation
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◆ BroadcastConnectedUsers()

void Terraria.Social.Steam.NetServerSocialModule.BroadcastConnectedUsers ( )
inlineprivate

Definition at line 27 of file NetServerSocialModule.cs.

28 {
29 //IL_0028: Unknown result type (might be due to invalid IL or missing references)
32 {
33 if (item.Value == ConnectionState.Connected)
34 {
35 list.Add(item.Key.m_SteamID);
36 }
37 }
38 byte[] array = new byte[list.Count * 8 + 1];
40 {
42 binaryWriter.Write((byte)1);
43 foreach (ulong item2 in list)
44 {
45 binaryWriter.Write(item2);
46 }
47 }
49 }
bool SendMessage(byte[] data)
Definition Lobby.cs:101
ConcurrentDictionary< CSteamID, ConnectionState > _connectionStateMap

References Terraria.Social.Steam.NetSocialModule._connectionStateMap, Terraria.Social.Steam.NetSocialModule._lobby, System.array, System.item, System.list, and Terraria.Social.Steam.Lobby.SendMessage().

Referenced by Terraria.Social.Steam.NetServerSocialModule.OnPacketRead().