Terraria v1.4.4.9
Terraria source code documentation
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◆ CascadeAll()

void System.Data.DataTable.CascadeAll ( DataRow row,
DataRowAction action )
inlinepackageinherited

Definition at line 2609 of file DataTable.cs.

2610 {
2611 if (_dataSet != null && _dataSet._fEnableCascading)
2612 {
2613 ParentForeignKeyConstraintEnumerator parentForeignKeyConstraintEnumerator = new ParentForeignKeyConstraintEnumerator(_dataSet, this);
2614 while (parentForeignKeyConstraintEnumerator.GetNext())
2615 {
2616 parentForeignKeyConstraintEnumerator.GetForeignKeyConstraint().CheckCascade(row, action);
2617 }
2618 }
2619 }

References System.Data.DataTable._dataSet, System.Data.DataSet._fEnableCascading, and System.action.

Referenced by System.Data.DataTable.CommitRow(), and System.Data.DataTable.RaiseRowChanging().