Terraria v1.4.4.9
Terraria source code documentation
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◆ ConnectedAsyncDns() [1/2]

void System.Net.NetEventSource.ConnectedAsyncDns ( int socketHash)
inlineprivate

Definition at line 62 of file NetEventSource.cs.

63 {
64 WriteEvent(19, socketHash);
65 }
unsafe void WriteEvent(int eventId, int arg1, int arg2, int arg3, string arg4, string arg5)

References System.Net.NetEventSource.WriteEvent().