Terraria v1.4.4.9
Terraria source code documentation
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◆ Accepted() [2/2]

void System.Net.NetEventSource.Accepted ( string remoteEp,
string localEp,
int socketHash )
inlineprivate

Definition at line 32 of file NetEventSource.cs.

33 {
34 WriteEvent(17, remoteEp, localEp, socketHash);
35 }
unsafe void WriteEvent(int eventId, int arg1, int arg2, int arg3, string arg4, string arg5)

References System.Net.NetEventSource.WriteEvent().