Terraria v1.4.4.9
Terraria source code documentation
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◆ Connected() [1/2]

static void System.Net.NetEventSource.Connected ( Socket socket,
object localEp,
object remoteEp )
inlinestatic

Definition at line 38 of file NetEventSource.cs.

39 {
40 if (Log.IsEnabled())
41 {
42 Log.Connected(IdOf(localEp), IdOf(remoteEp), GetHashCode(socket));
43 }
44 }
static readonly System.Net.NetEventSource Log
static string IdOf(object value)
static int GetHashCode(object value)

References System.Net.NetEventSource.GetHashCode(), System.Net.NetEventSource.IdOf(), and System.Net.NetEventSource.Log.

Referenced by System.Net.Sockets.Socket.DoConnect(), and System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSyncSuccess().