Terraria v1.4.4.9
Terraria source code documentation
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◆ Connected() [2/2]

void System.Net.NetEventSource.Connected ( string localEp,
string remoteEp,
int socketHash )
inlineprivate

Definition at line 47 of file NetEventSource.cs.

48 {
49 WriteEvent(18, localEp, remoteEp, socketHash);
50 }
unsafe void WriteEvent(int eventId, int arg1, int arg2, int arg3, string arg4, string arg5)

References System.Net.NetEventSource.WriteEvent().