Terraria v1.4.4.9
Terraria source code documentation
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◆ Initialize()

override void Terraria.Social.Steam.NetClientSocialModule.Initialize ( )
inline

Implements Terraria.Social.ISocialModule.

Definition at line 34 of file NetClientSocialModule.cs.

35 {
36 base.Initialize();
37 _gameLobbyJoinRequested = Callback<GameLobbyJoinRequested_t>.Create((DispatchDelegate<GameLobbyJoinRequested_t>)OnLobbyJoinRequest);
38 _p2pSessionRequest = Callback<P2PSessionRequest_t>.Create((DispatchDelegate<P2PSessionRequest_t>)OnP2PSessionRequest);
39 _p2pSessionConnectfail = Callback<P2PSessionConnectFail_t>.Create((DispatchDelegate<P2PSessionConnectFail_t>)OnSessionConnectFail);
40 Main.OnEngineLoad += CheckParameters;
41 }
Callback< P2PSessionRequest_t > _p2pSessionRequest
void OnP2PSessionRequest(P2PSessionRequest_t result)
void OnLobbyJoinRequest(GameLobbyJoinRequested_t result)
void OnSessionConnectFail(P2PSessionConnectFail_t result)
Callback< GameLobbyJoinRequested_t > _gameLobbyJoinRequested
Callback< P2PSessionConnectFail_t > _p2pSessionConnectfail

References Terraria.Social.Steam.NetClientSocialModule._gameLobbyJoinRequested, Terraria.Social.Steam.NetClientSocialModule._p2pSessionConnectfail, Terraria.Social.Steam.NetClientSocialModule._p2pSessionRequest, Terraria.Social.Steam.NetClientSocialModule.CheckParameters(), Terraria.Social.Steam.NetClientSocialModule.OnLobbyJoinRequest(), Terraria.Social.Steam.NetClientSocialModule.OnP2PSessionRequest(), and Terraria.Social.Steam.NetClientSocialModule.OnSessionConnectFail().