Terraria v1.4.4.9
Terraria source code documentation
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◆ ToString()

override string MS.Internal.Xml.Cache.XPathNodeInfoTable.ToString ( )
inline

Definition at line 74 of file XPathNodeInfoTable.cs.

75 {
76 StringBuilder stringBuilder = new StringBuilder();
77 for (int i = 0; i < _hashTable.Length; i++)
78 {
79 StringBuilder stringBuilder2 = stringBuilder;
81 handler.AppendFormatted(i, 4);
82 handler.AppendLiteral(": ");
83 stringBuilder2.Append(ref handler);
84 for (XPathNodeInfoAtom xPathNodeInfoAtom = _hashTable[i]; xPathNodeInfoAtom != null; xPathNodeInfoAtom = xPathNodeInfoAtom.Next)
85 {
86 if (xPathNodeInfoAtom != _hashTable[i])
87 {
88 stringBuilder.Append("\n ");
89 }
90 stringBuilder.Append(xPathNodeInfoAtom);
91 }
92 stringBuilder.Append('\n');
93 }
94 return stringBuilder.ToString();
95 }
override string ToString()
StringBuilder Append(char value, int repeatCount)

References MS.Internal.Xml.Cache.XPathNodeInfoTable._hashTable, System.Text.StringBuilder.Append(), System.Text.StringBuilder.AppendInterpolatedStringHandler.AppendFormatted(), System.Text.StringBuilder.AppendInterpolatedStringHandler.AppendLiteral(), MS.Internal.Xml.Cache.XPathNodeInfoAtom.Next, and System.Text.StringBuilder.ToString().