Terraria v1.4.4.9
Terraria source code documentation
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◆ EncodeToUtf16()

int System.Text.Rune.EncodeToUtf16 ( Span< char > destination)
inline

Definition at line 374 of file Rune.cs.

375 {
376 if (!TryEncodeToUtf16(destination, out var charsWritten))
377 {
378 ThrowHelper.ThrowArgumentException_DestinationTooShort();
379 }
380 return charsWritten;
381 }
bool TryEncodeToUtf16(Span< char > destination, out int charsWritten)
Definition Rune.cs:553

References System.destination, System.ThrowHelper.ThrowArgumentException_DestinationTooShort(), and System.Text.Rune.TryEncodeToUtf16().

Referenced by System.Text.Rune.ChangeCaseCultureAware().