Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateInternalBufferArraySegment()

static ArraySegment< byte > System.Net.WebSockets.WebSocketBuffer.CreateInternalBufferArraySegment ( int receiveBufferSize,
int sendBufferSize,
bool isServerBuffer )
inlinestaticpackage

Definition at line 420 of file WebSocketBuffer.cs.

421 {
422 int internalBufferSize = GetInternalBufferSize(receiveBufferSize, sendBufferSize, isServerBuffer);
423 return new ArraySegment<byte>(new byte[internalBufferSize]);
424 }
static int GetInternalBufferSize(int receiveBufferSize, int sendBufferSize, bool isServerBuffer)

References System.Net.WebSockets.WebSocketBuffer.GetInternalBufferSize().

Referenced by System.Net.HttpListenerContext.AcceptWebSocketAsync().