Terraria v1.4.4.9
Terraria source code documentation
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◆ SetSequence()

void System.Xml.Serialization.StructMapping.SetSequence ( )
inlinepackage

Definition at line 288 of file StructMapping.cs.

289 {
290 if (!base.TypeDesc.IsRoot)
291 {
292 StructMapping structMapping = this;
293 while (structMapping.BaseMapping != null && !structMapping.BaseMapping.IsSequence && !structMapping.BaseMapping.TypeDesc.IsRoot)
294 {
295 structMapping = structMapping.BaseMapping;
296 }
298 for (StructMapping structMapping2 = structMapping.DerivedMappings; structMapping2 != null; structMapping2 = structMapping2.NextDerivedMapping)
299 {
300 structMapping2.SetSequence();
301 }
302 }
303 }

References System.Xml.Serialization.StructMapping.BaseMapping, System.Xml.Serialization.StructMapping.DerivedMappings, System.Xml.Dictionary, and System.Xml.Serialization.StructMapping.SetSequence().

Referenced by System.Xml.Serialization.StructMapping.SetSequence().