Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessIncomingMessage()

void Terraria.Chat.Commands.AllDeathCommand.ProcessIncomingMessage ( string text,
byte clientId )
inline

Implements Terraria.Chat.Commands.IChatCommand.

Definition at line 11 of file AllDeathCommand.cs.

12 {
13 for (int i = 0; i < 255; i++)
14 {
15 Player player = Main.player[i];
16 if (player != null && player.active)
17 {
18 NetworkText text2 = NetworkText.FromKey("LegacyMultiplayer.23", player.name, player.numberOfDeathsPVE);
19 if (player.numberOfDeathsPVE == 1)
20 {
21 text2 = NetworkText.FromKey("LegacyMultiplayer.25", player.name, player.numberOfDeathsPVE);
22 }
23 ChatHelper.BroadcastChatMessage(text2, RESPONSE_COLOR);
24 }
25 }
26 }
static NetworkText FromKey(string key, params object[] substitutions)

References Terraria.Entity.active, Terraria.Chat.ChatHelper.BroadcastChatMessage(), Terraria.Localization.NetworkText.FromKey(), Terraria.Player.name, Terraria.Player.numberOfDeathsPVE, Terraria.Main.player, and Terraria.Chat.Commands.AllDeathCommand.RESPONSE_COLOR.