Terraria v1.4.4.9
Terraria source code documentation
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System.Text.UTF7Encoding Member List

This is the complete list of members for System.Text.UTF7Encoding, including all inherited members.

_allowOptionalsSystem.Text.UTF7Encodingprivate
_base64BytesSystem.Text.UTF7Encodingprivate
_base64ValuesSystem.Text.UTF7Encodingprivate
_codePageSystem.Text.Encodingpackage
_dataItemSystem.Text.Encodingpackage
_directEncodeSystem.Text.UTF7Encodingprivate
_isReadOnlySystem.Text.Encodingprivate
ASCIISystem.Text.Encodingstatic
BigEndianUnicodeSystem.Text.Encodingstatic
BigEndianUTF32System.Text.Encodingprivatestatic
BodyNameSystem.Text.Encoding
Clone()System.Text.Encodinginlinevirtual
CodePageSystem.Text.Encoding
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes)System.Text.Encodinginlinestatic
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes, int index, int count)System.Text.Encodinginlinestatic
CreateTranscodingStream(Stream innerStream, Encoding innerStreamEncoding, Encoding outerStreamEncoding, bool leaveOpen=false)System.Text.Encodinginlinestatic
DecodeFirstRune(ReadOnlySpan< byte > bytes, out Rune value, out int bytesConsumed)System.Text.Encodinginlinepackagevirtual
decoderFallbackSystem.Text.Encodingpackage
DecoderFallbackSystem.Text.Encoding
DefaultSystem.Text.Encodingstatic
encoderFallbackSystem.Text.Encodingpackage
EncoderFallbackSystem.Text.Encoding
EncodeRune(Rune value, Span< byte > bytes, out int bytesWritten)System.Text.Encodinginlinepackagevirtual
Encoding()System.Text.Encodinginlineprotected
Encoding(int codePage)System.Text.Encodinginlineprotected
Encoding(int codePage, EncoderFallback? encoderFallback, DecoderFallback? decoderFallback)System.Text.Encodinginlineprotected
EncodingNameSystem.Text.Encoding
Equals([NotNullWhen(true)] object? value)System.Text.UTF7Encodinginline
FilterDisallowedEncodings(Encoding encoding)System.Text.Encodinginlineprivatestatic
GetByteCount(char[] chars, int index, int count)System.Text.UTF7Encodinginline
GetByteCount(string s)System.Text.UTF7Encodinginlinevirtual
GetByteCount(char *chars, int count)System.Text.UTF7Encodinginlinevirtual
GetByteCount(char *chars, int count, EncoderNLS baseEncoder)System.Text.UTF7Encodinginlinepackagevirtual
System::Text::Encoding.GetByteCount(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetByteCount(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetByteCount(ReadOnlySpan< char > chars)System.Text.Encodinginlinevirtual
GetByteCountFast(char *pChars, int charsLength, EncoderFallback fallback, out int charsConsumed)System.Text.Encodinginlineprotectedvirtual
GetByteCountWithFallback(char *pCharsOriginal, int originalCharCount, int charsConsumedSoFar)System.Text.Encodinginlineprotected
GetByteCountWithFallback(char *pOriginalChars, int originalCharCount, int charsConsumedSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetByteCountWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetBytes(string s, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UTF7Encodinginlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UTF7Encodinginline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount)System.Text.UTF7Encodinginlinevirtual
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS baseEncoder)System.Text.UTF7Encodinginlinepackagevirtual
System::Text::Encoding.GetBytes(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes)System.Text.Encodinginlinevirtual
GetBytesFast(char *pChars, int charsLength, byte *pBytes, int bytesLength, out int charsConsumed)System.Text.Encodinginlineprotectedvirtual
GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar)System.Text.Encodinginlineprotected
GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetBytesWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, Span< byte > bytes, int originalBytesLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetCharCount(byte[] bytes, int index, int count)System.Text.UTF7Encodinginline
GetCharCount(byte *bytes, int count)System.Text.UTF7Encodinginlinevirtual
GetCharCount(byte *bytes, int count, DecoderNLS baseDecoder)System.Text.UTF7Encodinginlinepackagevirtual
System::Text::Encoding.GetCharCount(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetCharCount(ReadOnlySpan< byte > bytes)System.Text.Encodinginlinevirtual
GetCharCountFast(byte *pBytes, int bytesLength, DecoderFallback fallback, out int bytesConsumed)System.Text.Encodinginlineprotectedvirtual
GetCharCountWithFallback(byte *pBytesOriginal, int originalByteCount, int bytesConsumedSoFar)System.Text.Encodinginlineprotected
GetCharCountWithFallback(byte *pOriginalBytes, int originalByteCount, int bytesConsumedSoFar, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetCharCountWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.UTF7Encodinginline
GetChars(byte *bytes, int byteCount, char *chars, int charCount)System.Text.UTF7Encodinginlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS baseDecoder)System.Text.UTF7Encodinginlinepackagevirtual
System::Text::Encoding.GetChars(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars)System.Text.Encodinginlinevirtual
GetCharsFast(byte *pBytes, int bytesLength, char *pChars, int charsLength, out int bytesConsumed)System.Text.Encodinginlineprotectedvirtual
GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar)System.Text.Encodinginlineprotected
GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar, DecoderNLS decoder)System.Text.Encodinginlineprotected
GetCharsWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, Span< char > chars, int originalCharsLength, DecoderNLS decoder)System.Text.Encodinginlineprotectedvirtual
GetDataItem()System.Text.Encodinginlineprivate
GetDecoder()System.Text.UTF7Encodinginlinevirtual
GetEncoder()System.Text.UTF7Encodinginlinevirtual
GetEncoding(int codepage)System.Text.Encodinginlinestatic
GetEncoding(int codepage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncoding(string name)System.Text.Encodinginlinestatic
GetEncoding(string name, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncodings()System.Text.Encodinginlinestatic
GetHashCode()System.Text.UTF7Encodinginline
GetMaxByteCount(int charCount)System.Text.UTF7Encodinginline
GetMaxCharCount(int byteCount)System.Text.UTF7Encodinginline
GetPreamble()System.Text.Encodinginlinevirtual
GetString(byte[] bytes, int index, int count)System.Text.UTF7Encodinginlinevirtual
System::Text::Encoding.GetString(byte *bytes, int byteCount)System.Text.Encodinginline
System::Text::Encoding.GetString(ReadOnlySpan< byte > bytes)System.Text.Encodinginline
System::Text::Encoding.GetString(byte[] bytes)System.Text.Encodinginlinevirtual
HeaderNameSystem.Text.Encoding
IsAlwaysNormalized()System.Text.Encodinginline
IsAlwaysNormalized(NormalizationForm form)System.Text.Encodinginlinevirtual
IsBrowserDisplaySystem.Text.Encoding
IsBrowserSaveSystem.Text.Encoding
IsMailNewsDisplaySystem.Text.Encoding
IsMailNewsSaveSystem.Text.Encoding
IsReadOnlySystem.Text.Encoding
IsSingleByteSystem.Text.Encoding
IsUTF8CodePageSystem.Text.Encodingpackage
Latin1System.Text.Encodingstatic
MakeTables()System.Text.UTF7Encodinginlineprivate
PreambleSystem.Text.Encoding
RegisterProvider(EncodingProvider provider)System.Text.Encodinginlinestatic
s_defaultSystem.Text.UTF7Encodingpackagestatic
s_defaultEncodingSystem.Text.Encodingprivatestatic
SetDefaultFallbacks()System.Text.UTF7Encodinginlinepackagevirtual
ThrowBytesOverflow()System.Text.Encodinginlinepackage
ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)System.Text.Encodinginlinepackage
ThrowCharsOverflow()System.Text.Encodinginlinepackage
ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)System.Text.Encodinginlinepackage
ThrowConversionOverflow()System.Text.Encodinginlinepackagestatic
TryGetByteCount(Rune value, out int byteCount)System.Text.Encodinginlinepackagevirtual
UnicodeSystem.Text.Encodingstatic
UTF32System.Text.Encodingstatic
UTF7System.Text.Encodingstatic
UTF7Encoding()System.Text.UTF7Encodinginline
UTF7Encoding(bool allowOptionals)System.Text.UTF7Encodinginline
UTF8System.Text.Encodingstatic
WebNameSystem.Text.Encoding
WindowsCodePageSystem.Text.Encoding