Terraria
v1.4.4.9
Terraria source code documentation
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WindowService.cs
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1
using
Microsoft.Xna.Framework
;
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3
namespace
ReLogic.OS.Linux
;
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internal
class
WindowService
:
IWindowService
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{
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public
void
SetUnicodeTitle
(GameWindow window,
string
title)
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{
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window.Title = title;
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}
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public
void
StartFlashingIcon
(GameWindow window)
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{
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}
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public
void
StopFlashingIcon
(GameWindow window)
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{
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}
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public
float
GetScaling
()
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{
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return
1f;
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}
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public
void
SetQuickEditEnabled
(
bool
enabled)
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{
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}
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public
void
HideConsole
()
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{
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}
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}
ReLogic.OS.Linux.WindowService.StartFlashingIcon
void StartFlashingIcon(GameWindow window)
Definition
WindowService.cs:12
ReLogic.OS.Linux.WindowService.GetScaling
float GetScaling()
Definition
WindowService.cs:20
ReLogic.OS.Linux.WindowService.StopFlashingIcon
void StopFlashingIcon(GameWindow window)
Definition
WindowService.cs:16
ReLogic.OS.Linux.WindowService.SetUnicodeTitle
void SetUnicodeTitle(GameWindow window, string title)
Definition
WindowService.cs:7
ReLogic.OS.Linux.WindowService.HideConsole
void HideConsole()
Definition
WindowService.cs:29
ReLogic.OS.Linux.WindowService.SetQuickEditEnabled
void SetQuickEditEnabled(bool enabled)
Definition
WindowService.cs:25
ReLogic.OS.Linux.WindowService
Definition
WindowService.cs:6
ReLogic.OS.IWindowService
Definition
IWindowService.cs:8
Microsoft.Xna.Framework
Definition
AlphaTestEffect.cs:1
ReLogic.OS.Linux
Definition
Clipboard.cs:5
source
ReLogic
ReLogic.OS.Linux
WindowService.cs
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