Terraria v1.4.4.9
Terraria source code documentation
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◆ ReturnConnectionToPool()

void System.Net.Http.HttpConnection.ReturnConnectionToPool ( )
inlineprivate

Definition at line 2588 of file HttpConnection.cs.

2589 {
2590 if (_connectionClose)
2591 {
2592 if (System.Net.NetEventSource.Log.IsEnabled())
2593 {
2594 Trace("Connection will not be reused.", "ReturnConnectionToPool");
2595 }
2596 Dispose();
2597 }
2598 else
2599 {
2600 _idleSinceTickCount = Environment.TickCount64;
2602 }
2603 }
void ReturnHttp11Connection(HttpConnection connection, bool isNewConnection=false)
readonly HttpConnectionPool _pool
override void Trace(string message, [CallerMemberName] string memberName=null)
static readonly System.Net.NetEventSource Log

References System.Net.Http.HttpConnection._connectionClose, System.Net.Http.HttpConnection._idleSinceTickCount, System.Net.Http.HttpConnection._pool, System.Net.Http.HttpConnection.Dispose(), System.Net.NetEventSource.Log, System.Net.Http.HttpConnectionPool.ReturnHttp11Connection(), System.Environment.TickCount64, and System.Net.Http.HttpConnection.Trace().

Referenced by System.Net.Http.HttpConnection.CompleteResponse(), and System.Net.Http.HttpConnection.Release().