Terraria v1.4.4.9
Terraria source code documentation
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◆ RenderTargetCube() [1/2]

Microsoft.Xna.Framework.Graphics.RenderTargetCube.RenderTargetCube ( GraphicsDevice graphicsDevice,
int size,
[MarshalAs(UnmanagedType.U1)] bool mipMap,
SurfaceFormat preferredFormat,
DepthFormat preferredDepthFormat,
int preferredMultiSampleCount,
RenderTargetUsage usage )
inline

Definition at line 50 of file RenderTargetCube.cs.

51 {
52 try
53 {
54 CreateRenderTarget(graphicsDevice, size, mipMap, preferredFormat, preferredDepthFormat, preferredMultiSampleCount, usage);
55 return;
56 }
57 catch
58 {
59 //try-fault
60 base.Dispose(true);
61 throw;
62 }
63 }
void CreateRenderTarget(GraphicsDevice graphicsDevice, int size, [MarshalAs(UnmanagedType.U1)] bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage)

References Microsoft.Xna.Framework.Graphics.RenderTargetCube.CreateRenderTarget().