Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for Terraria.Audio.IAudioSystem, including all inherited members.
Dispose() | System.IDisposable | |
IsTrackPlaying(int trackIndex) | Terraria.Audio.IAudioSystem | |
LoadCue(int cueIndex, string cueName) | Terraria.Audio.IAudioSystem | |
LoadFromSources() | Terraria.Audio.IAudioSystem | |
PauseAll() | Terraria.Audio.IAudioSystem | |
PrepareWaveBank() | Terraria.Audio.IAudioSystem | |
ResumeAll() | Terraria.Audio.IAudioSystem | |
Update() | Terraria.Audio.IAudioSystem | |
UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume) | Terraria.Audio.IAudioSystem | |
UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume) | Terraria.Audio.IAudioSystem | |
UpdateAudioEngine() | Terraria.Audio.IAudioSystem | |
UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade) | Terraria.Audio.IAudioSystem | |
UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) | Terraria.Audio.IAudioSystem | |
UpdateMisc() | Terraria.Audio.IAudioSystem | |
UseSources(List< IContentSource > sources) | Terraria.Audio.IAudioSystem |