_backColor | Terraria.GameContent.RGB.CavernShader | private |
_frontColor | Terraria.GameContent.RGB.CavernShader | private |
_processors | ReLogic.Peripherals.RGB.ChromaShader | private |
_speed | Terraria.GameContent.RGB.CavernShader | private |
BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
CavernShader(Color backColor, Color frontColor, float speed) | Terraria.GameContent.RGB.CavernShader | inline |
ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected |
IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.CavernShader | inlineprivate |
ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.CavernShader | inlineprivate |
Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | |
TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader | |
Update(float elapsedTime) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |