Terraria v1.4.4.9
Terraria source code documentation
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◆ Pin() [1/3]

MemoryHandle System.IO.RandomAccess.ReadOnlyMemoryHandler.Pin ( in ReadOnlyMemory< byte > memory)
inline

Definition at line 75 of file RandomAccess.cs.

76 {
77 return memory.Pin();
78 }

Referenced by System.IO.RandomAccess.ReadOnlyMemoryHandler.Pin().