Terraria v1.4.4.9
Terraria source code documentation
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◆ IsConstant()

override bool System.Data.FunctionNode.IsConstant ( )
inlinepackage

Definition at line 181 of file FunctionNode.cs.

182 {
183 bool flag = true;
184 for (int i = 0; i < _argumentCount; i++)
185 {
186 flag = flag && _arguments[i].IsConstant();
187 }
188 return flag;
189 }
ExpressionNode[] _arguments

References System.Data.FunctionNode._argumentCount, System.Data.FunctionNode._arguments, and System.Data.ExpressionNode.IsConstant().

Referenced by System.Data.FunctionNode.Optimize().