Terraria v1.4.4.9
Terraria source code documentation
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◆ IsTableConstant()

override bool System.Data.FunctionNode.IsTableConstant ( )
inlinepackage

Definition at line 191 of file FunctionNode.cs.

192 {
193 for (int i = 0; i < _argumentCount; i++)
194 {
195 if (!_arguments[i].IsTableConstant())
196 {
197 return false;
198 }
199 }
200 return true;
201 }
override bool IsTableConstant()
ExpressionNode[] _arguments

References System.Data.FunctionNode._argumentCount, System.Data.FunctionNode._arguments, and System.Data.FunctionNode.IsTableConstant().

Referenced by System.Data.FunctionNode.IsTableConstant().