Terraria v1.4.4.9
Terraria source code documentation
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◆ Eval() [1/3]

override object System.Data.FunctionNode.Eval ( )
inlinepackage

Definition at line 121 of file FunctionNode.cs.

122 {
123 return Eval(null, DataRowVersion.Default);
124 }
override object Eval()

References System.Data.FunctionNode.Eval().

Referenced by System.Data.FunctionNode.Eval(), and System.Data.FunctionNode.Optimize().