Terraria v1.4.4.9
Terraria source code documentation
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◆ DependsOn()

override bool System.Data.FunctionNode.DependsOn ( DataColumn column)
inlinepackagevirtual

Reimplemented from System.Data.ExpressionNode.

Definition at line 227 of file FunctionNode.cs.

228 {
229 for (int i = 0; i < _argumentCount; i++)
230 {
232 {
233 return true;
234 }
235 }
236 return false;
237 }
override bool DependsOn(DataColumn column)
ExpressionNode[] _arguments

References System.Data.FunctionNode._argumentCount, System.Data.FunctionNode._arguments, and System.Data.FunctionNode.DependsOn().

Referenced by System.Data.FunctionNode.DependsOn().