Terraria v1.4.4.9
Terraria source code documentation
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◆ array

readonly? T [] System.Collections.Immutable.ImmutableArray< T >.array
package

Definition at line 763 of file ImmutableArray.cs.

Referenced by System.Collections.Immutable.ImmutableArray< T >.Enumerator.Enumerator(), System.Collections.Immutable.ImmutableArray< T >.EnumeratorObject.EnumeratorObject(), System.Collections.Immutable.ImmutableArray< T >.ImmutableArray(), System.Collections.Immutable.ImmutableArray< T >.As< TOther >(), System.Collections.Immutable.ImmutableArray< T >.AsMemory(), System.Collections.Immutable.ImmutableArray< T >.AsSpan(), System.Collections.Immutable.ImmutableArray< T >.BinarySearch< T >(), System.Collections.Immutable.ImmutableArray< T >.BinarySearch< T >(), System.Collections.Immutable.ImmutableArray< T >.BinarySearch< T >(), System.Collections.Immutable.ImmutableArray< T >.BinarySearch< T >(), System.Collections.Immutable.ImmutableArray< T >.CastArray< TOther >(), System.Collections.Immutable.ImmutableArray< T >.CompareTo(), System.Collections.Immutable.ImmutableArray< T >.CopyTo(), System.Collections.Immutable.ImmutableArray< T >.Builder.CopyTo(), System.Collections.Immutable.ImmutableArray< T >.EnumeratorObject.Create(), System.Collections.Immutable.ImmutableArray< T >.Create< T >(), System.Collections.Immutable.ImmutableArray< T >.Create< T >(), System.Collections.Immutable.ImmutableArray< T >.Create< T >(), System.Collections.Immutable.ImmutableArray< T >.CreateRange< T >(), System.Collections.Immutable.ImmutableArray< T >.CreateRange< TSource, TArg, TResult >(), System.Collections.Immutable.ImmutableArray< T >.CreateRange< TSource, TArg, TResult >(), System.Collections.Immutable.ImmutableArray< T >.CreateRange< TSource, TResult >(), System.Collections.Immutable.ImmutableArray< T >.CreateRange< TSource, TResult >(), System.Collections.Immutable.ImmutableArray< T >.Equals(), System.Collections.Immutable.ImmutableArray< T >.Equals(), System.Collections.Immutable.ImmutableArray< T >.Equals(), System.Collections.Immutable.ImmutableArray< T >.Insert(), System.Collections.Immutable.ImmutableArray< T >.InsertRange(), System.Collections.Immutable.ImmutableArray< T >.InsertRange(), System.Collections.Immutable.ImmutableArray< T >.ItemRef(), System.Collections.Immutable.ImmutableArray< T >.RemoveAtRange(), System.Collections.Immutable.ImmutableArray< T >.RemoveRange(), System.Collections.Immutable.ImmutableArray< T >.SetItem(), System.Collections.Immutable.ImmutableArray< T >.Sort(), System.Collections.Immutable.ImmutableArray< T >.ThrowNullRefIfNotInitialized(), and System.Collections.Immutable.ImmutableArray< T >.Builder.ToArray().